Obsidian CEO Thinks Online Pass Is A 'Gimmick'

Obsidian CEO Thinks Publishers & Developers Should Ditch Online Pass & Actually Make Game Worth Hanging On To

If you’ve stopped by this blog in… oh, say anytime in the past two weeks, you probably know that I have something of a violent hatred for online pass. You know, the kind of hatred Glenn Beck has for things like logic. Or, perhaps a better analogy for our European readers, the kind of hatred The Daily Mail has for journalistic integrity.

Essentially, I really don’t like online pass. I think publishers should absolutely reward those who buy their games new, but not at the expense of those who buy used – especially because the used market helps drive the new market in a big way. I don’t get what, precisely, publishers don’t understand about this, but I’m done trying to figure out why they’re approaching this as if they were all nine years old.

Anyway, it looks like not all publishers and developers are complete idiots when it comes to online pass. In an interview with GameSpot, Obsidian CEO Feargus Urquhart explained that he thinks there are better ways to get people to buy new and keep their games, without resorting to using “gimmicks,” like online pass. How does he suggest publishers do this? By making games that players will want to come back to again and again:

I think you have to go in and forget those gimmicks, and say, ‘How do I make them want to keep the game on the shelf?’ I think each genre has a way to do it. Battlefield and Call of Duty have it in multiplayer with maps, rankings, leveling up, and unlocks. There are different things, but the idea is making people feel, ‘I want to keep on playing it.’

If I play Fallout: New Vegas for 50 hours, but there are all these other quests, and there’s this whole other area I didn’t go to, and online there are people talking about all these things that you could have done all these different ways, I’ll feel like ‘Wow, I could play this game again,’ because there is all this stuff I didn’t get.

Urquhart said that by making a game that has a ton of replay value, or by offering DLC that’s worth the asking price, players will feel like there are still stones left unturned in their game, and are less likely to take it to GameStop and trade it in for a new game.

Sounds like a great idea to me! I know that a lot of gamers take pride in their game collections, and if you give them a game they’re proud to display on their shelf, they’re a lot less likely to trade it in. The fact of the matter is that, while some games are worth $60, most aren’t. The ones that aren’t are the ones that get traded in and later bought used. You want to prevent me from trading in your game? Then make it worth every single dollar I spend on it. It’s as simple as that.

Credit: Source.
Related Stories on TFTS:
  • Retailers Say They'll Share Used Revenue If Publishers Stop Using Online Pass

    Some UK Retailers Willing To Compromise With Publishers If It Means The End Of Online Pass

  • Paradox CEO Thinks DRM 'Doesn't Make Sense'

    Paradox CEO Fred Wester Says DRM Is A 'Waste Of Money,' Isn't Sure Why Publishers Are Still Using It

  • SSX Online Pass Doesn't Lock Multiplayer Content Entirely

    SSX Online Pass Detailed By Electronic Arts, Doesn't Sound Terrible

  • SSX Predictably Gets Online Pass

    SSX Getting Online Pass, But What It Locks Is Still A Mystery

  • Obsidian Entertainment Hit With Round Of Layoffs

    New Reports Claim 20-30 Layoffs At Obsidian, South Park: The Game Team Affected By Cuts

  • Obsidian Will Help inXile Make Wasteland 2 If Pledges Reach $2.1 Million

    Brian Fargo Announces That Obsidian Entertainment Will Collaborate With inXile On Wasteland 2, But Only If Kickstarter Pledges Exceed $2.1 Million



  • Comments are closed.

    We think you may also like: