The Top Seven Things I’m Looking For In Grand Theft Auto V [With Grand Theft Auto V Rumored To Launch, I Run Down The Seven Things I'm Hoping For Out Of The Newest Installment, From More Humor To Exotic Weapons]

Easily one of the biggest surprise chunks of news this week had to be the news that Grand Theft Auto V was set to make its way to us. Okay, given the incredible success that was Grand Theft Auto IV, seeing another sequel wasn’t exactly a leap, but seeing it come out now? That was certainly a surprise. And as much as I enjoyed Grand Theft Auto IV, there were some things, I realized, that I wanted to see come out of this one. And so, as is the standard for a Friday, I put together a little list and came out with this, The Top Seven Things I Want To See In Grand Theft Auto V.

7. More humor

It’s strange, but I’ve played installments of both Grand Theft Auto and Saints Row, and I inevitably keep coming back to Saints Row. Why? It doesn’t take itself near so seriously as Grand Theft Auto does. Call it a personal preference if you will, but I’d love to see a few more jokes get cracked here, and just a little more comedy tossed into the mix just for added fun. Saints Row did a great job of this (especially the second one, and from the looks of it, the third will be jammed full of it), and seeing Grand Theft Auto V take itself a little less seriously would be welcome indeed.

6. Helicopter gunships

This is part of a smaller list within a list sort of scenario, but I really, really want to raise some havoc this time around. I don’t want to just blow up cars, I want to take down entire buildings. And as such, I’m going to need a whole lot of firepower, and this is the perfect way to get lots of lead flowing right in the direction you want it to go. Even better, the helicopter can fly itself whilst I lean out the side door, with a nice chain gun mounted there waiting for me. Now that sounds like an interesting game play opportunity. Grand Theft Auto IV did have similar, as pictured below, though I’d be glad to see it back.

5. Turret missions

I always enjoyed turret-style missions in Saints Row, whether I was leaning out a car door or just handling the machine gun in a helicopter. I liked just focusing on handling the firearm side of things, and that’s the kind of thing I’d like to see a bit more of going on in Grand Theft Auto V. Grand Theft Auto always had plenty of mayhem, but sometimes, a little purity of mayhem is welcome, just the kind of thing, at least for me, that turret missions represent. Someone else does the driving, figures out where you need to go. All you do is shoot stuff.

4. Plenty of variety

One thing I absolutely loved about Grand Theft Auto IV was the sheer amount of variety. I was dating women, going out, going bowling, watching television, and all before I even thought to try taking on the main mission. That’s something I’d love to see carry on into Grand Theft Auto V–the sheer amount of minigames was just terrific, and it adds a whole lot of variety and thus replay capability to the experience.

3. Easy access to explosives

Let me be clear: when it comes to Grand Theft Auto V, I want explosives and lots of them. LOTS of them. I want a rocket launcher within my first few minutes of play. I want to take out buildings, not just random street thugs. I want thoroughly Gundam-style missile swarms, complete with unnecessary artistic arcing trajectories. And I can’t think of many better ways to make that particular chunk of fun happen than to rain down explosives on them, so frankly, I want access to some serious destruction going on.

2. Experimental weaponry

This might be the strangest thing I’ve suggested yet, but neither Grand Theft Auto nor Saints Row could really impress in this area, so seeing it happen in Grand Theft Auto V would be a very welcome twist indeed. And when I say “experimental”, I mean fully experimental. Some Crackdown style exo-armor, some full-on laser weaponry, a little flamethrower and jetpacks and we’re ready to talk about some serious gaming. Let’s take a few more chances in this one, especially with the firearms. It’s important and has been following a rather predictable format of late–sure, we’ve got guns and to spare, but where are the chainsaws? Where’s the yard equipment? You see the pic below? That’s a Saints Row The Third shot involving a hover bike being chased by a laser-firing jet. This is something I’d like in Grand Theft Auto V; variety is the spice of life, and I’d like to see Grand Theft Auto V get a little spicy.

1. Selectable difficulty modes

This is a personal bias, no mistake, but an important one. See, some people play games for the challenge. Others play for the story. Some play for both at the same time. But the key thing here is that, with a selectable difficulty mode, you’ll accommodate everyone by turns. The story gamers get a walkover to enjoy the story, the challenge gamers get their whale to fight, and right down the line.

And there you have it…a list of seven things that I’m hoping manage to get included in Grand Theft Auto V when it finally manages to hit store shelves. But what do you guys think here? Am I asking too much? Are they offering too little? What do you want to see in the next installment of Grand Theft Auto? Whatever you happen to be hoping for on this one, head on down to the comments section and tell us what you think!

All pics copyright their owners.

You may also like:

Latest TFTS Headline News in
(TFTS has 4354 articles in this category)
  • Bobby West

    I agree with everything you have stated. I feel that Saints Row 2 had far more mission variety than GTA 4 did, and I would like to see that kind of variety in GTA 5.

    Two things I can always wish for (but seem unlikely) are fully destructible environments (Mercenaries 2 could do it decently a few years ago), and LOTS of unique accessible areas including buildings, factories, underground areas, ANYTHING. Just make lots of easter eggs and places to explore to keep the game going after I beat it.

    • http://nexus404.com/Blog Steve Andersen

      Got it in one, Bobby–variety is most definitely the spice of life, and GTA V could use a little spice.

  • Shadow

    Nothing wrong with wanting more in the next installment, afterall the point of a sequel or another installment is to improve right? As much as I’d like a lot of this stuff, I think its nearly impossible for all of it… true you’d be happy with a few things but you can’t set your expectations to high! like Bobby west is saying… you want the game to look good, well thats detailed models and high resolution/highly polished textures that don’t come cheap (As far as disk space is concerned) not to mention you want more interiors (unique ones at that) and just overall more random alleyways/tunnels to explore. I’m all for that, and as far as destructable elements… comparing it to Mercs 2, yes everything WAS destructable, a decent size map but they didn’t have to focus on interiors of buildings nor a lot of other things GTA ususally focuses on… but I digress. If any of these suggestions make it in it would be a nice change of pace.

    • http://nexus404.com/Blog Steve Andersen

      Again quite true, Shadow, though I’m still thinking cracking some more jokes and throwing in a man-portable chain gun isn’t exactly going to break the architecture, if you follow.

  • VahnFritz

    I’m sorry but I don’t agree at all. Asking for a bit of humor is one thing, I understand that, but a lot of the other requests here would purely out of franchise, you’re kind of asking a leopard to please have stripes. Really? ‘Experimental’ technology? It’s Grand Theft Auto, not Deus Ex. As for variety, that one you can *completely* expect. Rockstar has always strived to never cut corners and include tons of minigames and various gameplay elements. As for the fully destructable eviroments, while that may ne kind of cool, it’s a completely unrealistic for the game type. We’re talking about a franchise that’s always set in large urban cities: that’s thousands and thousands of miscellanious buildings that they would have to graphically include the ‘interiors’ of, which would be like a year of developments, costing tens of thousands of dollars and taking up HUGE caches of memory. Can you imagine trying to nlow up a building and suddenly getting a message ‘Please insert disc 4′ only to do so, then have to re-insert disc 1 when you try to walk down the street and turn left.
    In general, I think you’re comparing Grand Theft Auto to Saint’s Row too much. While very similar, the two franchises ARE different. While Saint’s Row tends to be a bit more goofy and random, GTA is more serious and realistic. And you know what? There’s room for both of them in my collection.
    To me, a lot of what your asking here almost seems like asking to be able to fly the Starship Enterprise and play as a Vulcan in the next Star Wars game, or asking for The Elder Scrolls V: Skyrim to include hobbits. It’s unecessary.

    • http://nexus404.com/Blog Steve Andersen

      Room for both in your collection? Oh, no doubt. All I’m saying here is that GTA V could take on some elements of, say, a different environment like Saints Row and still keep a lot of what makes GTA special. I loved all the minigames, that’s great. But why couldn’t I jump across rooftops like in Crackdown? Admittedly, destructible environments may be going too far, but I can’t see why I can’t get a heavy laser in GTA V. GTA V could take on a bit of that “goofy and random” and still come off well.

  • Rodney

    I think we are missing the most important thing SR has over GTA… customizable characters, there has never been one. Its time for them to stop being so arrogant and pompous. Yes your game is great but this should have been added years ago. Okay you want them to be a certain race? Well godfather had no problem making everyone look italian even when you customized the character. You are the Apple of the Open World RPG but that doesnt mean you have to be as hitlerish.

    • http://nexus404.com/Blog Steve Andersen

      Not so important, really, though you’ve got a point for those folks who like to make their characters all their own.