Capcom Distances Itself From Resident Evil: The Mercenaries 3D Save System

Capcom Says They Won't Use Restrictive Save System From RE: The Mercenaries 3D In Future Game Releases

It looks like this whole debacle with the save system in Resident Evil: The Mercenaries 3D won’t be happening again. After it was revealed that save files on the 3DS carts couldn’t be deleted (though a workaround has now been discovered), there was a fair bit of not-so-surprising backlash from the gaming community, and now Capcom is taking a step back and assuring fans that they won’t be implementing this system in future games.

In a video interview at Capcom-Unity, Christian Svensson addressed the controversy surrounding the save system, which many view as just another way to control used game sales. Capcom has said that this restrictive save system isn’t meant to be a form of DRM, and Svensson repeated that claim, even going so far as to call those who think so “conspiracy theorists.”

“It’s fair to say there was never quite the malicious intent the conspiracy theorists out there would have you believe,” he said. “It’s also fair to say in light of the controversy it’s generated I don’t think you’re going to see something like this happening again.”

Even if this wacky save system was intended to add to the arcade feel Capcom was shooting for with RE: The Mercenaries 3D like they claim, it still makes used copies of the game worthless, which is a perk I’m sure they don’t mind. Whether this is just Capcom trying to stop used sales in their tracks and covering it up poorly or it actually is a gameplay element doesn’t matter though, because it sounds like it won’t be happening in the future – no doubt a welcome bit of news to consumers who pay good money for games, new and used.

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