Fallout New Vegas Crashes Explained By Obsidian
Fallout New Vegas has pretty much cemented Obsidian’s reputation as a developer of amazing games that lack polish, brought about by the likes of Neverwinter Nights 2, KOTOR 2 and just about any game they’ve made to date, but apparently there’s a pretty good reason for the state New Vegas found itself in on release. And it’s the same reason all of the other games were buggy as well. Obsidian were making it based on other people’s technology.

“When we’ve worked with other engines sometimes you get a crash and you’re like, well, I don’t know. We didn’t write this. Why is this happening? You get a bunch of engineers in there trying to reproduce something that takes hours to reproduce. Those kind of things can be difficult when you’re not able to develop your own tech. But our crash and stability tools on this project have been phenomenal,” says project director Rich Taylor, the phenomenal tools in question being the ones implemented in their new Onyx game engine, the first outing of which we’ll see with the release of Dungeon Siege 3.
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