Ubisoft Drops New Assassin's Creed 3 Clues Through Survey
Assassin’s Creed Brotherhood has come and gone now, million sales, free DLC, reduced price and all. What it’s leaving behind is a sequel with a lot to live up to and something to prove. Namely, now that daddy’s gone, that it hasn’t lost the magic. Only, we don’t recall either of the first two games turning to opinion polls in order to have their players design the game instead of Ubisoft.

- Assassin’s blade upgrade that means quicker and more fluid parkour
- Better Eagle Vision that can see guard patrol paths, spot navigation puzzle clues, determine character lies when interrogating someone
- Bomb-crafting from everyday ingredients found throughout level
- Tactical use of a variety of bombs suited to unique contexts and situations (smoke, poison, flash, explosive, etc.)
- Conquering a Templar city sector by city
- A new Assassin story, set in a different time period
- Some more Ezio in a setting outside Italy
- Connectivity between Assassin’s Creed projects that would see your console game affected by Facebook game actions, for instance
- Online Cooperative Mode
- Offline Cooperative Mode
- New Multiplayer maps
- Multiplayer characters with new skills
- New Multiplayer modes
- A deeper team-based Multiplayer experience (guilds / squads that have common objectives, new tools for clan management, etc.)
- Multiplayer experience customization (logos, avatars, etc.)
Remember way back when when game designers actually, you know, designed games instead of a marketing committee doing it for them? Back when the suits realized that most people don’t know what they want and wouldn’t ever, even if it bit them on the privates? No? Must be our rose-tinted nostalgia glasses, because we sure had a lot of fun with games back then.
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