Epic's Infinity Blade, First iPhone Game Running On Unreal Engine Revealed

Infinity Blade, Epic's First iPhone Game Running On Unreal Peeks Out

We used to know it as Project Sword, Epic Citadel, that Epic iPhone tech demo everyone was drooling over and also “purty” back when it first started doing the rounds. Apparently it’s already hit puberty four months in the development process and further blossoming under the guiding influence of the studio that brought back the side-scrolling Metroid style shooter so hard we thought it never left with the kidney-splinteringly awesome Shadow Complex.

But we couldn’t even begin to put it better than Donald Mustard does (or think of a cooler name involving condiments and Disney characters): “For a couple of years we’ve been kicking around this idea of how we could make a really cool sword fighting game,” Donald said, “really since we first saw the Wii.” “The real problem with console games is that you have buttons everywhere. When the touch devices started to come out, like the iPhone, we figured it would be the perfect game – where you’re swiping across the screen to swing your sword.” We don’t necessarily get his weird beef with buttons, but making Shadow Complex buys you a lot of goodwill around here, perhaps even enough to overlook button bigotry. Not to mention making an iPhone game that looks like this one.

Credit: Source.
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