Chrome for Windows to Get 3D Acceleration Thanks to Google ANGLE?

The Google ANGLE to Offer 3D Acceleration to Chrome; No Need for Extra OpenGL Drivers

I don’t know about you but the list of much expected products for 2010 should include Google’s first computer OS, Chrome OS which will mark a turning point in the history of computing. Google is going to rely solely on the cloud to make Chrome OS work thus offering us more safety and dependability while also depriving us of real control of the Chrome OS-running computer or total privacy.


But Chrome OS is definitely a good initiative which should only grow over time. We expect the OS to power up a bunch of netbooks and, once tablets gain a more important foothold, we can envision Chrome OS as an alternative to other operating systems. But until then Chrome OS should look and feel a lot better than just an upgraded browser.

We want to be able to do basically the same things we are already doing on our PCs, Macs and Linux-powered machines on Chrome OS computers too. That includes storing content and playing games every once in a while.

Having not played with any of the Chrome OS versions that circle the Internets, I can’t tell you how the OS feels. But I can tell you that Google is preparing its browser for now for 3D acceleration. That’s right, the Windows version of Google’s Internet browser will be able to access 3D graphics content without any special drivers thanks to a new open-source project called ANGLE.

ANGLE stands for Almost Native Graphics Layer Engine and in theory it will let Chrome run WebGL content on Windows computers. That’s definitely a start in the right direction but what we’ll be more interested in is the future performance of Google’s first operating system for computers. Hopefully Chrome OS will also be able to offer us lots of 3D action.

The impressive thing about ANGLE is that your Windows computer won’t require any OpenGL additional drivers to be installed in order to show 3G graphics. That’s a great feature for this particular browser, isn’t it?

In case you own an Apple or Linux-based computer then you should be fine with the current Chrome version that you are using. Your machines are already using OpenGL for 3D graphics so you won’t require ANGLE support.

Since I was talking about both Chrome OS and the Chrome browser I will go ahead and ask you already if you going to install Chrome OS as soon as the first official version is out?

Credit: Source.
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