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	<title>Comments on: Infogrames Phil Harrison Believes Single Player Only Games No Longer of Interest To Consumers [We Strongly Disagree, How About You?]</title>
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	<link>http://nexus404.com/Blog/2008/06/01/infogrames-phil-harrison-believes-single-player-only-games-no-longer-of-interest-to-consumers-we-strongly-disagree-how-about-you/</link>
	<description>TFTS - the very latest in technology news, new gadgets and gizmos. From HDTVs to netbooks, cell phones, DSLR cameras, PMPs, DAPs.</description>
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		<title>By: Dr Stephen Dann</title>
		<link>http://nexus404.com/Blog/2008/06/01/infogrames-phil-harrison-believes-single-player-only-games-no-longer-of-interest-to-consumers-we-strongly-disagree-how-about-you/#comment-27402</link>
		<dc:creator>Dr Stephen Dann</dc:creator>
		<pubDate>Mon, 02 Jun 2008 21:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://nexus404.com/Blog/?p=5330#comment-27402</guid>
		<description>I think it&#039;s a simplistic view of the gamer to assume that because we can play networked games, we won&#039;t play solo games.  It&#039;s like a playing card manufacturer declaring that they&#039;ll only release decks for Texas Hold&#039;em, despite the clear and present interest in Solitaire.

I can see a game maker view of network games as a lower cost/better return in that the players invest time, effort and help build the game through playing online - imagine the coding required to make a single player WoW game with diverse guilds, scripted NPCs and AI.  The features of the game environment that a human brings far outweighs the AI at the moment.

That said, there&#039;s also the downside of humans in games - I&#039;ve quit more than a few matches in TF2 because of the voicechat spam and I have Barrens chat autoblocked on every server I venture into in WoW.

There&#039;s also the nature of game - playing for social company (WoW/CoH), sports style engagement (TF2), casual gaming (Audiosurf) or to relax (UT2K4) is different from playing for a storyline (Halflife) or skill development (Ninja Reflex).  There are more than just single motives for movies, tv and reading, so why would there just be one way to video game?</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s a simplistic view of the gamer to assume that because we can play networked games, we won&#8217;t play solo games.  It&#8217;s like a playing card manufacturer declaring that they&#8217;ll only release decks for Texas Hold&#8217;em, despite the clear and present interest in Solitaire.</p>
<p>I can see a game maker view of network games as a lower cost/better return in that the players invest time, effort and help build the game through playing online &#8211; imagine the coding required to make a single player WoW game with diverse guilds, scripted NPCs and AI.  The features of the game environment that a human brings far outweighs the AI at the moment.</p>
<p>That said, there&#8217;s also the downside of humans in games &#8211; I&#8217;ve quit more than a few matches in TF2 because of the voicechat spam and I have Barrens chat autoblocked on every server I venture into in WoW.</p>
<p>There&#8217;s also the nature of game &#8211; playing for social company (WoW/CoH), sports style engagement (TF2), casual gaming (Audiosurf) or to relax (UT2K4) is different from playing for a storyline (Halflife) or skill development (Ninja Reflex).  There are more than just single motives for movies, tv and reading, so why would there just be one way to video game?</p>
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		<title>By: Andrew Tingle</title>
		<link>http://nexus404.com/Blog/2008/06/01/infogrames-phil-harrison-believes-single-player-only-games-no-longer-of-interest-to-consumers-we-strongly-disagree-how-about-you/#comment-27380</link>
		<dc:creator>Andrew Tingle</dc:creator>
		<pubDate>Sun, 01 Jun 2008 21:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://nexus404.com/Blog/?p=5330#comment-27380</guid>
		<description>Hi JK - thanks for starting the ball rolling, you make some brilliant points here, much appreciated.</description>
		<content:encoded><![CDATA[<p>Hi JK &#8211; thanks for starting the ball rolling, you make some brilliant points here, much appreciated.</p>
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		<title>By: JK</title>
		<link>http://nexus404.com/Blog/2008/06/01/infogrames-phil-harrison-believes-single-player-only-games-no-longer-of-interest-to-consumers-we-strongly-disagree-how-about-you/#comment-27379</link>
		<dc:creator>JK</dc:creator>
		<pubDate>Sun, 01 Jun 2008 21:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://nexus404.com/Blog/?p=5330#comment-27379</guid>
		<description>With more and more ISPs explicitly or implicitly capping  total downloads per subscriber at a handful of gigs a month, I&#039;ve got this sinking feeling that net-hungry applications like social games are in for rough sledding.

First, there&#039;s the software and content updates. For each game, they&#039;re typically hundreds of megabytes in size, and are released  monthly or more often. Not counting the pay-to-play extensions and new features.

Then there&#039;s the in-game network load. First-person shooters with large teams can generate a lot of packets. Voice chat adds significantly.

Total these up, and a gamer can burn through several gigs of network usage very quickly. What&#039;s a gamer to do when the monthly usage is nearing the cap and the  choice is between an on-line NetFlix movie and another round of cops and robbers in GTA 4?

Perhaps network games will become more local as more households have in-home networks and multiple computers capable of supporting modern net-centric games. LAN parties will transform into kids in the neighborhood linking their house networks together, and will become part of the domestic landscape.</description>
		<content:encoded><![CDATA[<p>With more and more ISPs explicitly or implicitly capping  total downloads per subscriber at a handful of gigs a month, I&#8217;ve got this sinking feeling that net-hungry applications like social games are in for rough sledding.</p>
<p>First, there&#8217;s the software and content updates. For each game, they&#8217;re typically hundreds of megabytes in size, and are released  monthly or more often. Not counting the pay-to-play extensions and new features.</p>
<p>Then there&#8217;s the in-game network load. First-person shooters with large teams can generate a lot of packets. Voice chat adds significantly.</p>
<p>Total these up, and a gamer can burn through several gigs of network usage very quickly. What&#8217;s a gamer to do when the monthly usage is nearing the cap and the  choice is between an on-line NetFlix movie and another round of cops and robbers in GTA 4?</p>
<p>Perhaps network games will become more local as more households have in-home networks and multiple computers capable of supporting modern net-centric games. LAN parties will transform into kids in the neighborhood linking their house networks together, and will become part of the domestic landscape.</p>
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