<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Infogrames Phil Harrison Believes Single Player Only Games No Longer of Interest To Consumers [We Strongly Disagree, How About You?]</title> <atom:link href="http://nexus404.com/Blog/2008/06/01/infogrames-phil-harrison-believes-single-player-only-games-no-longer-of-interest-to-consumers-we-strongly-disagree-how-about-you/feed/" rel="self" type="application/rss+xml" /><link>http://nexus404.com/Blog/2008/06/01/infogrames-phil-harrison-believes-single-player-only-games-no-longer-of-interest-to-consumers-we-strongly-disagree-how-about-you/</link> <description>TFTS - the very latest in technology news, new gadgets and gizmos. From HDTVs to netbooks, cell phones, DSLR cameras, PMPs, DAPs.</description> <lastBuildDate>Tue, 14 Feb 2012 22:52:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Dr Stephen Dann</title><link>http://nexus404.com/Blog/2008/06/01/infogrames-phil-harrison-believes-single-player-only-games-no-longer-of-interest-to-consumers-we-strongly-disagree-how-about-you/#comment-27402</link> <dc:creator>Dr Stephen Dann</dc:creator> <pubDate>Mon, 02 Jun 2008 21:38:55 +0000</pubDate> <guid isPermaLink="false">http://nexus404.com/Blog/?p=5330#comment-27402</guid> <description>I think it&#039;s a simplistic view of the gamer to assume that because we can play networked games, we won&#039;t play solo games.  It&#039;s like a playing card manufacturer declaring that they&#039;ll only release decks for Texas Hold&#039;em, despite the clear and present interest in Solitaire.I can see a game maker view of network games as a lower cost/better return in that the players invest time, effort and help build the game through playing online - imagine the coding required to make a single player WoW game with diverse guilds, scripted NPCs and AI.  The features of the game environment that a human brings far outweighs the AI at the moment.That said, there&#039;s also the downside of humans in games - I&#039;ve quit more than a few matches in TF2 because of the voicechat spam and I have Barrens chat autoblocked on every server I venture into in WoW.There&#039;s also the nature of game - playing for social company (WoW/CoH), sports style engagement (TF2), casual gaming (Audiosurf) or to relax (UT2K4) is different from playing for a storyline (Halflife) or skill development (Ninja Reflex).  There are more than just single motives for movies, tv and reading, so why would there just be one way to video game?</description> <content:encoded><![CDATA[<p>I think it&#8217;s a simplistic view of the gamer to assume that because we can play networked games, we won&#8217;t play solo games.  It&#8217;s like a playing card manufacturer declaring that they&#8217;ll only release decks for Texas Hold&#8217;em, despite the clear and present interest in Solitaire.</p><p>I can see a game maker view of network games as a lower cost/better return in that the players invest time, effort and help build the game through playing online &#8211; imagine the coding required to make a single player WoW game with diverse guilds, scripted NPCs and AI.  The features of the game environment that a human brings far outweighs the AI at the moment.</p><p>That said, there&#8217;s also the downside of humans in games &#8211; I&#8217;ve quit more than a few matches in TF2 because of the voicechat spam and I have Barrens chat autoblocked on every server I venture into in WoW.</p><p>There&#8217;s also the nature of game &#8211; playing for social company (WoW/CoH), sports style engagement (TF2), casual gaming (Audiosurf) or to relax (UT2K4) is different from playing for a storyline (Halflife) or skill development (Ninja Reflex).  There are more than just single motives for movies, tv and reading, so why would there just be one way to video game?</p> ]]></content:encoded> </item> <item><title>By: Andrew Tingle</title><link>http://nexus404.com/Blog/2008/06/01/infogrames-phil-harrison-believes-single-player-only-games-no-longer-of-interest-to-consumers-we-strongly-disagree-how-about-you/#comment-27380</link> <dc:creator>Andrew Tingle</dc:creator> <pubDate>Sun, 01 Jun 2008 21:06:20 +0000</pubDate> <guid isPermaLink="false">http://nexus404.com/Blog/?p=5330#comment-27380</guid> <description>Hi JK - thanks for starting the ball rolling, you make some brilliant points here, much appreciated.</description> <content:encoded><![CDATA[<p>Hi JK &#8211; thanks for starting the ball rolling, you make some brilliant points here, much appreciated.</p> ]]></content:encoded> </item> <item><title>By: JK</title><link>http://nexus404.com/Blog/2008/06/01/infogrames-phil-harrison-believes-single-player-only-games-no-longer-of-interest-to-consumers-we-strongly-disagree-how-about-you/#comment-27379</link> <dc:creator>JK</dc:creator> <pubDate>Sun, 01 Jun 2008 21:00:43 +0000</pubDate> <guid isPermaLink="false">http://nexus404.com/Blog/?p=5330#comment-27379</guid> <description>With more and more ISPs explicitly or implicitly capping  total downloads per subscriber at a handful of gigs a month, I&#039;ve got this sinking feeling that net-hungry applications like social games are in for rough sledding.First, there&#039;s the software and content updates. For each game, they&#039;re typically hundreds of megabytes in size, and are released  monthly or more often. Not counting the pay-to-play extensions and new features.Then there&#039;s the in-game network load. First-person shooters with large teams can generate a lot of packets. Voice chat adds significantly.Total these up, and a gamer can burn through several gigs of network usage very quickly. What&#039;s a gamer to do when the monthly usage is nearing the cap and the  choice is between an on-line NetFlix movie and another round of cops and robbers in GTA 4?Perhaps network games will become more local as more households have in-home networks and multiple computers capable of supporting modern net-centric games. LAN parties will transform into kids in the neighborhood linking their house networks together, and will become part of the domestic landscape.</description> <content:encoded><![CDATA[<p>With more and more ISPs explicitly or implicitly capping  total downloads per subscriber at a handful of gigs a month, I&#8217;ve got this sinking feeling that net-hungry applications like social games are in for rough sledding.</p><p>First, there&#8217;s the software and content updates. For each game, they&#8217;re typically hundreds of megabytes in size, and are released  monthly or more often. Not counting the pay-to-play extensions and new features.</p><p>Then there&#8217;s the in-game network load. First-person shooters with large teams can generate a lot of packets. Voice chat adds significantly.</p><p>Total these up, and a gamer can burn through several gigs of network usage very quickly. What&#8217;s a gamer to do when the monthly usage is nearing the cap and the  choice is between an on-line NetFlix movie and another round of cops and robbers in GTA 4?</p><p>Perhaps network games will become more local as more households have in-home networks and multiple computers capable of supporting modern net-centric games. LAN parties will transform into kids in the neighborhood linking their house networks together, and will become part of the domestic landscape.</p> ]]></content:encoded> </item> </channel> </rss>
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