High Voltage Software Quantum3 graphics engine For Nintendo Wii To Offer ‘Xbox 360 Quality Graphics’

Will Harness True Technical Capabilities of Nintendo's Wii

High Voltage Software and Wii

‘Most of the games on [the] Wii look like crap’ according to High Voltage’s Eric Nofsinger who, apart from not mincing his words, belives that third-party developers need to ‘step up to the plate and deliver [to show that] the Wii platform is capable of a lot more than what consumers have seen so far’ and, to that end, he belives that the company’s new iteration of their Quantum3 graphics engine will serve to ‘raise a new bar’ as far as graphics quality on the Wii is concerned.

Announcing their new iteration of their proprietary Quantum3 graphics engine developed specifically for the Wii, Kerry Ganofsky, High Voltage Software’s CEO firmly believes that software developers have been all too keen to cash in on the Wii’s phenomenal success whilst concentrating on the Wii’s unique style of gameplay as opposed to what can actually be achieved by the console. ‘We think it’s a real shame that publishers and developers aren’t taking advantage of the technical possibilities of the Wii platform. Most Wii games don’t even look as good as the later day PS2 titles and that’s a real slap in the face to consumers,’ he recently stated in an exclusive IGN interview. ‘We believe that third-party developers need to step up to the plate and deliver. The Wii platform is capable of a lot more than what consumers have seen so far. We’re hoping to raise a new bar.’

The Quantum3 engine, which has been in continued development for 15 years, and is regarded by many as being one of the most powerful graphics engines in the industry, will purportedly bring a host of graphical enhancements to Nintendo Wii games including real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water and morphing all running with ‘a rock solid frame rate’.

The Conduit

Announcing that they have five Nintendo Wii titles planned for release in the near future, all of which utilise the Quantum3 engine, with one already named as being The Conduit, a sci-fi shooter, we await further news with baited breath as will anyone with a Wii who will surly welcome a new breed of games that serve to push the boundaries (and show the true capabilities) of Nintendo’s latest console – and the fact the HVS have been behind titles such as Tom Clancy’s Ghost Recon Advanced Warfighter 2 can only add to the level of anticipation.

[Via Press Release / PCWorld]

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  • 1 Comment / Add Your Response?

    1. [...] Falling far short of the external HDD that many have, for some time, been tentatively waiting for, the new ability for the Wii console to fully utilise SD cards (allowing for up to 2GB of ‘bolt on’ capacity) will doubtless be broadly welcomed not least because the Wii’s internal memory capacity is so extremely meagre. We also don’t doubt that High Voltage, in particular, will welcome the update – which is purportedly due sometime in Spring 2009 – with particular reference to their proprietary Quantum3 graphics engine which will, as we understand it, be more than happy to utilise the additional storage space on a console that is severely limited by a paltry degree of usable read/write memory though to what extent SD cards will function as ‘bolt on’ RAM remains open to speculation. (Incidentally, you can read more concerning High Voltage’s proprietary Quantum3 graphics engine developed for Nintendo’s Wii by visiting: High Voltage Software Quantum3 graphics engine For Nintendo Wii To Offer ‘Xbox 360 Quality Graphic…). [...]

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